Customizing Skins & Icons
MediaMonkey's look and feel is completely customizable by editing skins
and/or icons.
Skins
MediaMonkey skins contain skinning information within a .wsz file in the
\Program Files\MediaMonkey\Skins\ directory. The .wsz file can be opened in
Winzip, though it's also possible to have skins that are simply saved
uncompressed in a .\Skins\ subdirectory (e.g. \Program
Files\MediaMonkey\Skins\BlueMonkey\ ). Skins contain the following
information:
- Player bitmaps. These are bitmaps that determine the look of the player
component of MediaMonkey. In general, skins that are compatible with Winamp 2
are also compatible with MediaMonkey. They can be edited with most standard
graphics editors. The following bitmaps are used in the
player:
balance.bmp
cbuttons.bmp
main.bmp
monoster.bmp
nums_ex.bmp
playpaus.bmp
posbar.bmp
shufrep.bmp
text.bmp
titlebar.bmp
volume.bmp
- Background bitmaps: these define the background used within some of the
major skin panels. They can be edited by most standard graphics
editors:
sdb_background_tree.bmp
sdb_background_list.bmp
sdb_background_playing.bmp
- MediaMonkey Theme: this defines the overall look and feel of MediaMonkey
(e.g. titlebars, borders, buttons, etc.). These files can be edited only with
Theme Engine's Theme Editor (this is a bit more complex task than simply
editing a graphic):
theme.mskn
Once you've edited and resaved the files, start MediaMonkey and select the
new skin from the Tools > Options >
Appearance > Skin menu. Your work of art
should appear.
Icons
MediaMonkey icons can also be easily customized, by editing icons with a
standard icon editor and placing them to a new directory at :
\Program Files\MediaMonkey\Icons\
Note that you'll have to restart MediaMonkey for the new icons to appear.
For more information see: MediaMonkey Artwork
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